Monster Hunter Wild Hands-On: Streamline Hunting for Beginners and Veterans
If you swing a larger weapon with a larger monster, Capcom’s Monster Hunter franchise will rise above the rest. And before the upcoming release, we were able to play chunks of the next game in the series. Monster Hunter Wilds was announced on February 28th on PlayStation 5, Xbox Series X, Series S and PC in a few weeks, and early game slices have plenty of familiar gameplay for reply fans. did.
It’s understandable that Capcom is coming closer to 2018’s Monster Hunter: World. The publisher said). For many of this preview, I wouldn’t have been surprised if this was a global DLC extension. Because many Hunt-specific gameplay loops are similar. Lesser Beasts engage targets for long-term battles and harvest them to make better equipment once they win.
However, unless players expect an epic departure from formula, we’ve seen plenty of small ways that Monster Hunter Wiles add their own unique touch. This is the first game in the series made for the current generation of consoles, and Solid State Drive on PS5 plays previews with no purpose load times to adventure from frontier camp to the Wildlands. did. Open world. The graphics look sharper than ever, and the upgraded hardware allowed developers to make wandering beasts behave like a flock and protect each other.
“One of the things I’ve researched in the past was the implementation of the pack and pack of monsters, a major factor in the Monster Hunter Wild,” said Ryozo Jimoto, producer of the Monster Hunter series, which was his first producer since its founding. Masu. . “Each monster has its own mind and moves on its own, which had a huge impact on how users experience gameplay.”
Developing for modern hardware with large-scale memory and rapid processing has opened up new ways to reflect a fluid world, Tsujimoto said. Others live in the same environment that changes over time, such as the climate and environment, beyond the players and the monster-like hunters they defeat. With higher performance in modern computing, Wild can move much of this process into the background, achieving lasting fluid changes, even if the player does not see it.
“For example, there may be monsters fighting each other in the background and have scars you haven’t implemented, but they’re fighting monsters where players can’t see, so it’s there.” Tokuda.
This is a kind of immersive feeling awaiting Wild players, but the first experience is easy enough. Walking outside the camp, you find a wild filled with beasts laid out without seeing the loading screen.
What else is new in Wild?
From the hours I’ve played, all the repetitions of the Monster Hunter Wild formula are better. After releasing Monster Hunter: World’s Exluince Iceborne, Capcom developers did a lot of research and figured out where players had dropped out of the game. Seikret Mounts is one innovation in Wilds, as it makes it easier to run between areas by automating the hunt as players are turning battles faster.
The team has made other developments to reduce the difficult choices waiting for new players, such as adding surveys right after the game begins. A non-player character who acts as a player’s personal blacksmith, Gemma also recommends which armor and upgrade to choose, reflecting the new rare material that picks up after a successful hunt.
Don’t expect new weapons from Wild. Every time they start planning for a new entry in the series, developers discuss how to evolve the weapons they have, explained Tokuda – and could always add new weapon types . But like the 14 weapons that have been refined over the 20 years of Monster Hunter games, it turns out to be difficult to introduce something entirely new. “It’s difficult to think of new weapons to keep up with 20 years of experience in the past,” Tokuda said.
Carrying a second weapon into the saddle is my favorite new feature in the Wild and I end up having to return to town to replace weapons that do not work while still maintaining the endurance hunting challenge. It will soften. The wound system is sophisticated and can add exploitable weaknesses to areas that continue to attack, allowing the enemy to stagger if hit well. But they may be difficult to hit with less accurate arms, like great swords.
Hunt bearrice, one of the first beasts to tackle in the Wild.
Practical Hunting: From Unforgettable Spider Beasts to Milky Way Farts
After playing with the same introduction, I watched it Alongside my Gamescom colleague Sean Booker In August I jumped into Quematris’ first hunt. Quematris, big, deadly birds like Ocatris and doshugama like beasts across plains, both served as a kind of tutorial. After that I entered a densely wooded forest and discovered some new joys.
First, I enjoyed the benefits of the new pop-up camp. This allows you to replace equipment and act as a hub for high-speed travel (helpful if you die on a hunt). Secondly, I came across a group of civilized cat-like Parisians, a wild version of the Monster Hunter series, a tribal linear.
All the other beasts I hunted in preview fit the reliable spectrum of the big games of the Monster Hunter series. This usually runs the spectrum between the Scared Dragons, like they are rampaging through square mammals (several large bird raptors are properly thrown). But Lala Barina was an arresting departure from a monster I’m used to: a spinning bound white smeared araconoid that revealed the red layered rear end of blood when upset – essentially To it, it spread its rose-like ass to attack myself. Elegant, strange and dangerous, Lala Barina is something I’d like to see more on Wild.
Lala Valina Beast in attack mode has a colorful rear end spread.
The cat-like linear people (or, as they called themselves, wudwuds) asked me to do another hunt to clear their forest: Conglala was the one of King K.Rool’s It is a scale-like beast that faces a hippo that looked like it. A spider-like boss that I’ve never forgotten for a while was cleared from my memory as a new boss shook the rear edge towards my hunter and ripped the perfect fart with the brown clouds of blowbacks. Monster Hunter Wilds contains crowds.
My preview ended with a group battle that rocked me from the solo experience set later in the game. Released from the pressure to hunt “optimally” I set out for the first four hunter battle with the gross bug-like Lompopolo with hunting horns. – A support hunting fantasy that you love.
Defeating big monsters on your own is fun, but my Monster Hunter Wild fun was ratchetting with the other three hunters. With the Big Boss health bar alone, it turns monotonous after a while, but darting between attacks in the area feels much more fun in the group. I finished the preview by defeating the four of us (and my mighty horns) another spider-like beast, Nershura, whose forelimbs of the scything were not comparable.
See this: Played Capcom’s upcoming game Monster Hunter Wiles on Gamescom