The Killer Inn Killer Inn at Square Enix is among us


It was announced this year Summer Game FestSquare Enix’s next game is a bit different to the RPG hit. killer This is an upcoming murder mystery in which 24 players fight each other in a game of deception. I put the title into practice hours before the release of Closed Beta, which was released on Friday.

Killer In screenshot

Square Enix

This game is very reminiscent of a breakout pandemic hit among us. Players try to avoid killing, so they perform common tasks. Two teams consisting of 18 lambs (prey) and six wolves (predators) are loosened within the grounds of a large, maze mansion.

The wolves know the loyalty of everyone, and their goal is to eliminate all lambs before the timer runs out. The lamb must remain ignorant of who is a friend or enemy and be careful when encountering another player. The lamb wins by eliminating all six wolves or by escaping the island at the end stage (more on that later).

However, players are not waiting to hunt or hunt. The game’s core loop includes all players who receive short quests from NPCs in the game. These NPCs are usually merchants who sell useful items such as health recovery, clovers (to access certain rooms/boxes), weapons/armor, etc.

Quests are very commonplace and you often have to follow the sparkling trails until you come across keys (like the waypoints in driving games). These keys can be traded on various glowing chests around the map to unlock random items. Chests can be random or unique to a particular type, such as assassins (traps), armor, or weapons.

Killer In screenshot

Square Enix

Many of these quests feel like you’re busy powering up your character, so you have a chance to fight the attacker. At the same time, the wolves are doing the same quest to get better weapons and traps against other players.

It’s still too early for Killer Inn, but none of these quests were particularly appealing. Aside from the strange match shapes and filming mini-games, the quests are very low stakes and not interesting. This could be because it played on one map throughout the preview, so I’m pretty used to the same scenario and obstacles. The game is fast so hopefully Square Enix has more maps and challenges.

Killer In screenshot

Square Enix

Killer Inn gets much better when you meet another player. It features close-up voice chat, allowing you to talk to friends and enemies when you’re close to each other and try to find your intentions. This is a great feature as it allows you to keep secret conversations away from others. I was at a preview event where everyone was trying to have a good time, so people might have been engaged in a better faith than your average online match. Voice chats with random public figures on the Internet can be crap, so mileage may vary.

When a wolf kills a lamb, everyone receives notifications on their screen and gets a waypoint to find the corpse. The corpse always leaves two clues in the identity of the killer. In my preview, it was often a fabric or hair color that corresponds to a small number of players, each of which was a colour. Collecting these well will help narrow down those who may be wolves. If the wolves are fast enough to ruin the corpse after the murder, they can remove one of the clues and only one can be found in the lamb. The game also has single-use items that can help you hide or find each side when searching for a body.

Killer In screenshot

Square Enix

To make things more interesting, the lamb cannot start killing random players. They hope they will be lucky and eliminate the wolves. If a lamb kills another lamb, the false killer is also eliminated from the game. This means you need to gather clues and see how the players are responding.

When the game timer approaches the edge, the game switches to its end state, and the lamb must head towards the giant ship and hopefully escape. There are six anchors that lock the ship in place and you must slowly lift the ship before you win. It’s a slow process that really makes you sweat, as it leaves you in a very vulnerable position. This is the last chance for the wolves to win, and fortunately, they place many lambs in one small area. But that also means that many eyes are looking.

In my preview, this is where the biggest gun battle broke out as each team was making a final ditch effort to win. In fact, most of the murders I encountered were pretty standard stabs and gunshots. In future games, we are sure that when players have more experience, there will be more stealth attacks and traps placed for more complicated elimination. There’s a lot to learn from the Killer Inn, but it definitely takes a few rounds before you know when you’re going to strike or when you’ll blend in.

Killer In screenshot

Square Enix

I found it much easier to play as a lamb. Having a larger team of players working together to discover enemies allowed us to share the pressure. As a wolf, you’re trying to juggle a lot and play both sides. In fact, during the three games I played, the lamb won every time. I’m curious whether this will remain as the game matures, or whether being a wolf only requires more experience in the game to succeed.

Between the board games Wedwolf, Classic Card Game Mafia, or among us, Killer Inn is best played with a group of people who are all people and who are truly leaning against the deceptive nature of the game. There is an option to turn off voice chat, but you will miss the most interesting part of the game: the lies.

ki-art

Square Enix

Social guessing games are Killer Inn’s biggest strength, but its humble quest is its biggest weakness, and I then became a bit skeptical about its long-term regenerative potential. I enjoyed my time, but I’m not sure if I can see myself coming back due to many of those boring quests. I would like to see a more interesting challenge that forces players into a unique scenario that means either staying hidden by the player or breaking character.

Killer Inn’s closed beta version was released on PC on Friday, July 25th, and currently has no last release date.



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